Tuesday, 26 May 2009

Future publishing Day 2

I arrived on the Wednesday looking forward to getting a bit more hands on with some of the equipment and software.

In the morning we were introduced to a guy called Paul, whose job it is to capture Playstation 3 game footage using a special developers version of the PS3, which could only be distinguished from a normal PS3 because of a large white sticker on the side of the console. We were told how this more expensive, more powerful version of the PS3 could be used to play unfinished games, to take footage for demo's even before the game has been fully coded. He would then have to edit the game footage on Final Cut, to be placed either on the Future's various gaming websites or for demo disks. We sat in with Paul for a while and watched him at work.

After lunch myself and Reuben were asked to help set up the studio for the Cycling News Weekly podcast, which would be being recorded that afternoon. Unfortunately they had featured a few problems and had decided last minute that they would not be able to record that afternoon because they were missing guests. We were able to watch later that afternoon, a voice over being recorded for an interview with a Japanese Games Developer, which was interesting to watch.

After the voice over had finished, Wendy gave me a bit of hands on work to do. She had several computer game trailers that needed syncing and editing to be put onto a DVD for the Official Playstation Magazine. Given my avid interest in computer gaming, i was well up for getting a look at these new trailers, some of which hadn't yet been released to the public and also being able to get to grips with some of the features of Adobe Premiere Pro.

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